![]() “We plan to increase the price after Early Access. Will the game be priced differently during and after Early Access? That includes vertical architecture, terraforming, dams with water physics, irrigation, food chains, power grids, district system, wellbeing system, day and night cycles, and beaver bots.” You can choose the difficulty, including a custom difficulty mode.Īll core mechanics are here but may require further iterations. You’ll be playing an endless survival mode where you expand your beaver colony while the world alternates between temperate weather and ever-deadlier droughts. There are 11 maps included in the game, and you can create your own map using the built-in editor or download one of the maps shared by other players. “You may pick from two playable beaver factions and there’s a total of 100+ buildings, some of them faction-exclusive. What is the current state of the Early Access version? Whether that means additional beaver factions, more water-related gameplay, an expanded science system, new resources or fresh food chains – or something entirely different such as a trading system – depends on the feedback we receive.” The players’ suggestions dictate the specifics of what we add next. “Timberborn has been evolving based on what players want and that remains the plan for Early Access development. How is the full version planned to differ from the Early Access version? While we have ideas for what needs to be done before the full release (see below), players’ feedback affects that and we’re ready to put in additional time.” “We expect the Early Access to last at least a year. During that time, Timberborn will still have that work-in-progress smell of fresh lumber.”Īpproximately how long will this game be in Early Access? We will now be adding more content ahead of the full release, and Early Access players will help us choose where to go next. Thanks to that feedback, the core of the game is here, it’s fun to play, and we want to make it available for everyone. Beaver city-builders aren’t exactly an established genre, and your voice helps us decide what works and what doesn’t. Hints: Place the battery over cliffs or large water reservoirs, where you are unlikely to ever build, plant, or grow crops.“We’ve been inviting players to playtest Timberborn since the very first months of its development in 2018. Notice that only 'usable' height is counted - if there is any sort of obstacle or required clearance beneath the drop-weight, it reduces the maximum depth to which it can descend, and thus reduces the storage capacity accordingly: If the power network cannot meet the demand of connected industries, the drop-weight is lowered at just the right speed to cover the extra power demand. They do this by raising the drop-weight, storing 2000 units of excess energy per unit of height. ![]() Gravity batteries accumulate excess power from the power network they are connected to (connect your network to the BASE of the battery via power shafts or direct adjacency). ![]() ![]() They consists of a 2x1 solid BASE, which can (and should) be placed on something really high, such as platforms, and a drop-weight that is also 2x1 but is positioned next to the base, so, together, the whole thing has a 2x2 footprint. Gravity batteries are a newest Power tool available in Timberborn. ![]()
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